Gamification that pulls quiet lurkers into the conversation: points count themselves, levels carry your community's own language, and real rewards land at real milestones.
Expedition is iGloo's built-in gamification. Members earn points for the things you want more of — posting, commenting, being liked — automatically, from the moment the community exists.
There is nothing to switch on. Your only job is deciding what the climb should feel like.

Members climb through five levels. Name them in your community's own language — ranks, belts, badges, in-jokes — in Settings → Rewards.
Names do surprising work: “Level 3” is a number, but “Contributor” is an identity people defend.

Each level can unlock something real: a promise you deliver by hand, a course auto-enrolled the moment they arrive, or an automatic DM carrying a code or link.
Auto-enrolled courses are the strongest rung — content someone earned lands differently than content they were given.

When a member crosses a threshold, iGloo celebrates once — a level-up moment with whatever it unlocked, shown at the moment it happens and never nagged about afterwards.
Small, well-timed recognition beats any points-spam. The restraint is the design.

The Expedition page shows everyone's climb. It is public, friendly and surprisingly motivating — the place quiet members discover they are three comments from the next level.
Check it monthly: the people climbing fastest are your next moderators.

Points seem stuck: points come from activity — a quiet week is a flat ladder. That is information, not a bug.
A reward course did not unlock: check the reward points at that level and that the course is published — unpublished courses cannot enrol anyone.
Someone gamed the points: spam earns points but also earns moderation. The ladder follows the community's rules, not the other way round.